Genshin Impact Wiki

A compact reference for how Genshin Impact is built — start with the seven elements and their reactions, then branch into nations, characters, gear, enemies, and the systems that gate your progress.

Reviewed 2026-09-05. Mechanics are stable through version 7.0; confirm current rates in-game.

1. What this reference covers

Genshin Impact is an open-world action RPG where nearly every mechanic funnels through one system: the seven elements. Combat, exploration, puzzle-solving, and most endgame team building depend on how elements interact. This wiki is organized so you can either drill straight into a single element or step back and understand the broader structure of the game.

The pages here do not replace the in-game archive, but they collect the facts a returning or new player actually needs: which reactions exist, which characters carry each element, and which account-level systems decide how fast you can farm. Where a number changes between versions — drop rates, event rewards, banner schedules — the in-game notice is the source of truth.

How the sections connect

Each element page explains its vision, signature reaction, resonance bonus, and the units that define the element's role. The character, weapon, and artifact databases give the stats behind those roles. The systems pages explain why you cannot endlessly farm the rewards those roles need. Reading an element page alongside the character list and the build guides gives you a complete picture of a team.

2. The seven elements at a glance

Every playable character wields one of seven elements, each tied to a nation and an Archon. The element decides which reactions a unit can trigger and, in most cases, what job it fills on a team. Dedicated pages cover each element's reactions, resonance, and best units — follow the links below.

  • Anemo — the wind element of Mondstadt. Reacts with everything through Swirl and shreds enemy resistance via the Viridescent Venerer set.
  • Geo — the earth element of Liyue. Reacts through Crystallize, dropping shields, and pairs with constructs for steady off-field damage.
  • Electro — the lightning element of Inazuma. Drives Electro-Charged, Overloaded, and the Dendro Quicken family (Aggravate, Spread).
  • Dendro — the nature element of Sumeru, added in version 3.0. Powers Bloom, Hyperbloom, Burgeon, and the Catalyze reactions.
  • Hydro — the water element of Fontaine. Central to Vaporize, Freeze, and Bloom teams.
  • Pyro — the fire element of Natlan. Drives Melt and Vaporize, the two biggest amplifying reactions.
  • Cryo — the ice element tied to Snezhnaya. Enables Freeze and Superconduct and pairs with Blizzard Strayer builds.

Why elements beat raw stats

A level-90 character with a five-star weapon still loses damage if the reaction and resistance math is wrong. Elemental application, gauge strength, and resistance shreds contribute more to clear times than small stat margins. That is why Anemo supports wearing Viridescent Venerer and Geo units providing shields show up in so many teams regardless of the main damage dealer.

3. The seven nations and regions

Teyvat is split into seven nations, each ruled by one Archon and themed around that nation's element. Mondstadt (Anemo), Liyue (Geo), Inazuma (Electro), Sumeru (Dendro), Fontaine (Hydro), Natlan (Pyro), and the impending Snezhnaya (Cryo) each introduce local mechanics, enemy families, and story quests. Exploration rewards scale with the region, so knowing where to farm matters.

Region progression is gated by Adventure Rank and Archon quests. If you are hunting a specific local specialty or world boss, check the interactive maps and the regional quest hubs: Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, and Natlan.

Local specialties and ascension

Each character ascends using materials from a specific nation, so pulling a new unit often means a farming trip to their home region. Plan ascension routes around the bosses and domains you already clear for artifacts to avoid burning Resin on unrelated content.

4. Characters, weapons, and artifacts

The character database lists every playable unit with element, weapon type, region, and role. Use it alongside the tier list to separate permanent value from version-specific hype. A character's kit only matters if you can equip the right gear.

Weapons come in five types — sword, claymore, polearm, bow, and catalyst — and each character can only use their own type. Base attack and the weapon passive often decide whether a unit is a main damage dealer or a support. Artifacts are the second half: a set's bonuses and main stats define a build more than the weapon in most cases. Four-piece sets like Viridescent Venerer (Anemo) and Deepwood Memories (Dendro) are team-wide buffs, not personal ones.

Builds over raw pulls

A well-built four-star often out-performs a poorly geared five-star. Visit the build guides for artifact main stats, substat priorities, and weapon rankings before sinking materials into a new character.

5. Enemies and the open world

The enemy index breaks down elemental affinities, shield types, and weaknesses so you can bring the right team. Geo and Electro shields, for example, demand Claymore hits or specific reactions rather than raw damage. World bosses and weekly bosses drop ascension and talent materials but cost Original Resin, tying enemy content back to the systems below.

Open-world puzzles — Seelie, mechanisms, and elemental monuments — almost always test element application. Understanding Swirl, Crystallize, and Burning turns frustrating shrines into quick clears.

6. Core systems that gate progress

Three account systems decide your pace more than any single pull: Original Resin, the wish pity mechanic, and Adventure Rank.

Original Resin

Resin is the currency spent to claim rewards from Ley Line blossoms, domains, and boss kills. It regenerates slowly and caps at a fixed amount, so you cannot farm artifacts and talent books in unlimited quantity. Prioritize domains that serve your active teams and let boss Resin ride until you need ascension materials.

Wishes and pity

The gacha uses a soft pity ramp and a hard pity cap, plus a 50/50 on limited character banners. Knowing your exact pity and guarantee state stops you from overspending. The pity calculator tracks this for you across banner types.

Adventure Rank

Adventure Rank unlocks domains, world level, and story gates. Pushing it too fast raises enemy level before your gear catches up; stalling it wastes resin efficiency. Balance rank gains with character investment rather than rushing the next story beat.

7. How to use this wiki

Start from the element that anchors your team, then jump to that element's dedicated page for reactions, resonance, and unit roles. From there, open characters and builds to translate theory into a concrete kit. When a fight is not clearing, the cause is usually resistance or reaction uptime, not stats — the element pages cover both.

Banner planning belongs in the banner schedule and the pity calculator. Redeemable promos live on the codes page. For deeper strategy, the guides section holds team archetypes and rotation advice.